DVSceneAssetState class final
The state of one asset.
Constructors
-
DVSceneAssetState.debugReady(List<
int> bytes, [DVGltfSummary? model]) - A ready state, for renderer tests that do not go through a loader.
- DVSceneAssetState.failed(DVSceneAssetFailure failure, String reason)
Properties
- bytes → Uint8List?
-
The verified bytes, only when status is ready.
final
- failure → DVSceneAssetFailure?
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- isReady → bool
-
no setter
- model → DVGltfSummary?
-
What the inspector found, for a model.
final
- reason → String?
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- status → DVSceneAssetStatus
-
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
- loading → const DVSceneAssetState
- pending → const DVSceneAssetState