DVSceneAssetState class final

The state of one asset.

Constructors

DVSceneAssetState.debugReady(List<int> bytes, [DVGltfSummary? model])
A ready state, for renderer tests that do not go through a loader.
DVSceneAssetState.failed(DVSceneAssetFailure failure, String reason)

Properties

bytes → Uint8List?
The verified bytes, only when status is ready.
final
failure → DVSceneAssetFailure?
final
hashCode → int
The hash code for this object.
no setterinherited
isReady → bool
no setter
model → DVGltfSummary?
What the inspector found, for a model.
final
reason → String?
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
status → DVSceneAssetStatus
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
override

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Constants

loading → const DVSceneAssetState
pending → const DVSceneAssetState