DVSceneAssetLoader class final
Loads scene assets under a policy.
Constructors
-
DVSceneAssetLoader({DVSceneAssetPolicy policy = const DVSceneAssetPolicy(), required Map<
DVSceneAssetSource, DVSceneAssetFetch> fetchers, String tenant()?, DVSceneAssetDecode? decode})
Properties
-
changes
→ Stream<
DVSceneAssetChange> -
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- policy → DVSceneAssetPolicy
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
forget(
String key) → void -
Forgets
key, so the next load fetches again. -
load(
String key, DVSceneAsset asset) → Future< DVSceneAssetState> -
Loads
assetaskey. A second call for the same key and asset shares the first load; a different asset under the key starts a new one. -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
stateOf(
String key) → DVSceneAssetState -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
decodeOn(
DVWorkers workers) → DVSceneAssetDecode -
Decodes models on
workers, off the calling isolate.