DVStudioControl class

A button in Studio: the look of DVStudioStyle.control, and the behaviour a button has to have whatever it is drawn with.

DVStudioStyle.control is a picture -- a box and some words. Every caller put a GestureDetector around it, which made Studio reachable with a mouse and nothing else: Tab skipped every button in it, Enter and Space did nothing, and a screen reader read the words on a control without ever being told it was one. That is not a gap in Studio's own polish; it is the whole of what "reachable by keyboard" means.

So the behaviour lives here rather than in each of the thirty-odd call sites, once, for every button in the section it lands in: the focus, the key that presses it, the role a reader is told about, and a ring drawn on the control so the reader can see where they are.

enabled: false is the control that does nothing: it is not focusable, not announced as a button, and its keys do nothing -- Undo with no history, Publish while publishing.

Inheritance

Constructors

DVStudioControl({Key? key, required String label, required bool enabled, VoidCallback? onTap, bool primary = false, IconData? icon})
const

Properties

enabled → bool
Whether this control does anything. False for an action with nothing to do, so that it says so rather than looking identical to one that works.
final
hashCode → int
The hash code for this object.
no setterinherited
icon → IconData?
The glyph before the label.
final
key → Key?
Controls how one widget replaces another widget in the tree.
finalinherited
label → String
What a person reads, and what a reader is told it is.
final
onTap → VoidCallback?
What pressing it does. Null is the same as not enabled.
final
primary → bool
The accented one: the action a panel wants taken.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

createElement() → StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() → State<DVStudioControl>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() → List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String
Returns a one-line detailed description of the object.
inherited
toStringShort() → String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited