World constructor

World({
  1. EntityManager? entityManager,
  2. ComponentManager? componentManager,
})

Create the World with the default EntityManager and ComponentManager.

Implementation

World({EntityManager? entityManager, ComponentManager? componentManager})
    : _entityManager = entityManager ?? EntityManager._internal(),
      _componentManager = componentManager ?? ComponentManager._internal() {
  addManager(_entityManager);
  addManager(_componentManager);
}