TeamManager class
Use this class together with PlayerManager.
You may sometimes want to create teams in your game, so that some players are team mates.
A player can only belong to a single team.
Constructors
- TeamManager()
- Create a TeamManager.
Properties
Methods
-
added(
int entity) → void -
Called when an
entity
is added to the world.inherited -
deleted(
int entity) → void -
Called when an
entity
is being deleted from the world.inherited -
destroy(
) → void -
Called when the world gets destroyed. Override if you need to clean up
your manager.
inherited
-
getPlayers(
String team) → Iterable< String> -
Returns all players of
team
. -
getTeam(
String player) → String? -
Returns the team of
player
. -
initialize(
) → void -
Override to implement code that gets executed when managers are
initialized.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
removeFromTeam(
String player) → void -
Removes
player
from their team. -
setTeam(
String player, String team) → void -
Set the
team
ofplayer
. -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited