NoiseGenerator class Null safety

A noise generator.

Synthizer docs

Noise generators can be created with Context.createNoiseGenerator.

Inheritance

Constructors

NoiseGenerator(Context context, {int channels = 1})
Create a noise generator.
NoiseGenerator.fromHandle(Synthizer synthizer, int pointer)
Create an instance from a handle value.

Properties

currentTime SynthizerDoubleProperty
The current Synthizer time.
read-only, inherited
gain SynthizerDoubleProperty
The gain for this object.
read-only, inherited
handle Pointer<syz_Handle>
The handle for this object.
late, final, inherited
hashCode int
The hash code for this object. [...]
read-only, inherited
isValid bool
Returns true if this object is still valid.
read-only, inherited
looping SynthizerBoolProperty
Whether or not this generator is looping.
read-only, inherited
noiseType SynthizerNoiseTypeProperty
The noise type for this generator.
read-only
pitchBend SynthizerDoubleProperty
The pitch bend for this generator.
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
suggestedAutomationTime SynthizerDoubleProperty
The suggested automation time.
read-only, inherited
synthizer Synthizer
The synthizer instance.
final, inherited

Methods

configDeleteBehavior({bool? linger, double? timeout}) → void
Configure delete behaviour for this object.
inherited
decreaseReferenceCount() → void
Decrease the reference count.
inherited
destroy() → void
Destroy this object.
@mustCallSuper, inherited
increaseReferenceCount() → void
Increase the reference count.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
pause() → void
Pause this object.
inherited
play() → void
Play this object.
inherited
toString() String
A string representation of this object. [...]
inherited

Operators

operator ==(Object other) bool
Used to compare two objects.
inherited