GameControllerBindType enum

SDL_GameControllerBindType.

Inheritance

Constructors

GameControllerBindType()
const

Values

none → const GameControllerBindType

SDL_CONTROLLER_BINDTYPE_NONE = 0

button → const GameControllerBindType

SDL_CONTROLLER_BINDTYPE_BUTTON = 1

axis → const GameControllerBindType

SDL_CONTROLLER_BINDTYPE_AXIS = 2

hat → const GameControllerBindType

SDL_CONTROLLER_BINDTYPE_HAT = 3

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<GameControllerBindType>
A constant List of the values in this enum, in order of their declaration.