ControllerButtonEvent constructor

const ControllerButtonEvent({
  1. required Sdl sdl,
  2. required int timestamp,
  3. required int joystickId,
  4. required GameControllerButton button,
  5. required PressedState state,
})

Create an event.

Implementation

const ControllerButtonEvent({
  required super.sdl,
  required super.timestamp,
  required final int joystickId,
  required this.button,
  required this.state,
}) : super(controllerId: joystickId);