GameControllerButton enum
SDL_GameControllerButton.
Constructors
- GameControllerButton()
-
const
Values
- invalid → const GameControllerButton
-
SDL_CONTROLLER_BUTTON_INVALID = -1
- a → const GameControllerButton
-
SDL_CONTROLLER_BUTTON_A = 0
- b → const GameControllerButton
-
SDL_CONTROLLER_BUTTON_B = 1
- x → const GameControllerButton
-
SDL_CONTROLLER_BUTTON_X = 2
- y → const GameControllerButton
-
SDL_CONTROLLER_BUTTON_Y = 3
- back → const GameControllerButton
-
SDL_CONTROLLER_BUTTON_BACK = 4
- guide → const GameControllerButton
-
SDL_CONTROLLER_BUTTON_GUIDE = 5
- start → const GameControllerButton
-
SDL_CONTROLLER_BUTTON_START = 6
- leftstick → const GameControllerButton
-
SDL_CONTROLLER_BUTTON_LEFTSTICK = 7
- rightstick → const GameControllerButton
-
SDL_CONTROLLER_BUTTON_RIGHTSTICK = 8
- leftshoulder → const GameControllerButton
-
SDL_CONTROLLER_BUTTON_LEFTSHOULDER = 9
- rightshoulder → const GameControllerButton
-
SDL_CONTROLLER_BUTTON_RIGHTSHOULDER = 10
- dpadUp → const GameControllerButton
-
SDL_CONTROLLER_BUTTON_DPAD_UP = 11
- dpadDown → const GameControllerButton
-
SDL_CONTROLLER_BUTTON_DPAD_DOWN = 12
- dpadLeft → const GameControllerButton
-
SDL_CONTROLLER_BUTTON_DPAD_LEFT = 13
- dpadRight → const GameControllerButton
-
SDL_CONTROLLER_BUTTON_DPAD_RIGHT = 14
- misc1 → const GameControllerButton
-
SDL_CONTROLLER_BUTTON_MISC1 = 15
- paddle1 → const GameControllerButton
-
SDL_CONTROLLER_BUTTON_PADDLE1 = 16
- paddle2 → const GameControllerButton
-
SDL_CONTROLLER_BUTTON_PADDLE2 = 17
- paddle3 → const GameControllerButton
-
SDL_CONTROLLER_BUTTON_PADDLE3 = 18
- paddle4 → const GameControllerButton
-
SDL_CONTROLLER_BUTTON_PADDLE4 = 19
- touchpad → const GameControllerButton
-
SDL_CONTROLLER_BUTTON_TOUCHPAD = 20
- max → const GameControllerButton
-
SDL_CONTROLLER_BUTTON_MAX = 21
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
GameControllerButton> - A constant List of the values in this enum, in order of their declaration.