ControllerAxisEvent constructor
const
ControllerAxisEvent({
- required Sdl sdl,
- required int timestamp,
- required int joystickId,
- required GameControllerAxis axis,
- required int value,
Create an event.
Implementation
const ControllerAxisEvent({
required super.sdl,
required super.timestamp,
required final int joystickId,
required this.axis,
required this.value,
}) : smallValue =
value < 0 ? (value / 32768) : (value == 0 ? 0.0 : (value / 32767)),
super(controllerId: joystickId);