ControllerAxisEvent constructor

const ControllerAxisEvent({
  1. required Sdl sdl,
  2. required int timestamp,
  3. required int joystickId,
  4. required GameControllerAxis axis,
  5. required int value,
})

Create an event.

Implementation

const ControllerAxisEvent({
  required super.sdl,
  required super.timestamp,
  required final int joystickId,
  required this.axis,
  required this.value,
})  : smallValue =
          value < 0 ? (value / 32768) : (value == 0 ? 0.0 : (value / 32767)),
      super(controllerId: joystickId);