GameControllerAxis enum

SDL_GameControllerAxis.

Inheritance

Constructors

GameControllerAxis()
const

Values

invalid → const GameControllerAxis

SDL_CONTROLLER_AXIS_INVALID = -1

leftx → const GameControllerAxis

SDL_CONTROLLER_AXIS_LEFTX = 0

lefty → const GameControllerAxis

SDL_CONTROLLER_AXIS_LEFTY = 1

rightx → const GameControllerAxis

SDL_CONTROLLER_AXIS_RIGHTX = 2

righty → const GameControllerAxis

SDL_CONTROLLER_AXIS_RIGHTY = 3

triggerleft → const GameControllerAxis

SDL_CONTROLLER_AXIS_TRIGGERLEFT = 4

triggerright → const GameControllerAxis

SDL_CONTROLLER_AXIS_TRIGGERRIGHT = 5

max → const GameControllerAxis

SDL_CONTROLLER_AXIS_MAX = 6

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<GameControllerAxis>
A constant List of the values in this enum, in order of their declaration.