GameControllerAxis enum
SDL_GameControllerAxis.
Constructors
- GameControllerAxis()
-
const
Values
- invalid → const GameControllerAxis
-
SDL_CONTROLLER_AXIS_INVALID = -1
- leftx → const GameControllerAxis
-
SDL_CONTROLLER_AXIS_LEFTX = 0
- lefty → const GameControllerAxis
-
SDL_CONTROLLER_AXIS_LEFTY = 1
- rightx → const GameControllerAxis
-
SDL_CONTROLLER_AXIS_RIGHTX = 2
- righty → const GameControllerAxis
-
SDL_CONTROLLER_AXIS_RIGHTY = 3
- triggerleft → const GameControllerAxis
-
SDL_CONTROLLER_AXIS_TRIGGERLEFT = 4
- triggerright → const GameControllerAxis
-
SDL_CONTROLLER_AXIS_TRIGGERRIGHT = 5
- max → const GameControllerAxis
-
SDL_CONTROLLER_AXIS_MAX = 6
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
GameControllerAxis> - A constant List of the values in this enum, in order of their declaration.