renderMonoInt16 method
Renders the waveform as a monaural signal with 16-bit quantization.
The audio renderer.
The destination buffer.
Implementation
void renderMonoInt16(ArrayInt16 destination, {int offset = 0, int? length})
{
if (destination.bytes.lengthInBytes % 2 != 0)
{
throw "Invalid destination length";
}
int sampleCount = 0;
if (length != null) {
sampleCount = length;
} else {
sampleCount = destination.bytes.lengthInBytes ~/ 2;
sampleCount -= offset;
}
List<double> left = List<double>.filled(sampleCount, 0);
List<double> right = List<double>.filled(sampleCount, 0);
render(left, right);
for (var t = 0; t < sampleCount; t++)
{
int sample = (16384 * (left[t] + right[t])).toInt();
destination[offset + t] = sample;
}
}