dart_melty_soundfont is a SoundFont synthesizer (i.e. '.sf2' player) written in pure Dart.
It is a port of MeltySynth (C#, MIT License) written by Nobuaki Tanaka, to Dart.
https://github.com/sinshu/meltysynth
Dependencies
This package has no dependencies.
Maintanence
This project was specifically designed to not require maintanence, in large part by not having any dependencies. Apart from breaking changes to the Dart language (rare), it should be solid code that works for decades. It will work on any Dart SDK sdk>=2.12 && sdk<4.0 indefinitely.
This package was written against Dart SDK 2.16.1.
Example
Synthesize a simple chord:
// Necessary Imports
import 'package:dart_melty_soundfont/dart_melty_soundfont.dart';
import 'package:flutter/services.dart' show rootBundle;
// load sf2
ByteData bytes = await rootBundle.load('assets/akai_steinway.sf2');
// Create the synthesizer.
Synthesizer synth = Synthesizer.loadByteData(bytes,
SynthesizerSettings(
sampleRate: 44100,
blockSize: 64,
maximumPolyphony: 64,
enableReverbAndChorus: true,
));
// optional: print available instruments (aka presets)
List<Preset> p = synth.soundFont.presets;
for (int i = 0; i < p.length; i++) {
String instrumentName = p[i].regions.isNotEmpty ? p[i].regions[0].instrument.name : "N/A";
print('[preset $i] name: ${p[i].name} instrument: $instrumentName');
}
// optional: select first instrument (aka preset)
synth.selectPreset(channel: 0, preset: 0);
// turn on some notes
synth.noteOn(channel: 0, key: 72, velocity: 120);
synth.noteOn(channel: 0, key: 76, velocity: 120);
synth.noteOn(channel: 0, key: 79, velocity: 120);
synth.noteOn(channel: 0, key: 82, velocity: 120);
// create a pcm buffer
ArrayInt16 buf16 = ArrayInt16.zeros(numShorts: 44100 * 3);
// render the waveform (1 second)
synth.renderMonoInt16(buf16);
// turn off a note
synth.noteOff(channel: 0, key: 72, velocity: 120);
// render another second
synth.renderMonoInt16(buf16);
Playing Sound
This library does not audibly make sound, it only generates the PCM waveform.
To actually hear something, you need to pass the generated PCM waveform to your device's speakers using PCM.
See the Example App for a flutter_pcm_sound + dart_melty_soundfont example.
Isolates
It is recommended to do your audio rendering in isolates or using compute
. This will keep your UI fast & prevent audio stuttering.
Features
-
No memory allocation in the rendering process.
-
Wave synthesis
x
SoundFont readerx
Waveform generatorx
Envelope generatorx
Low-pass filterx
Vibrato LFOx
Modulation LFO
-
MIDI message processing
x
Note on/offx
Bank selectionx
Modulationx
Volume controlx
Panx
Expressionx
Hold pedalx
Program changex
Pitch bendx
Tuning
-
Effects
x
Reverbx
Chorus
-
Other things
x
Loop extension supportx
Performace optimization
License
DartMeltySoundFont is available under the MIT license.
References
-
SoundFont® Technical Specification
http://www.synthfont.com/SFSPEC21.PDF -
Polyphone Soundfont Editor
Some of the test cases were generated with Polyphone.
https://www.polyphone-soundfonts.com/ -
Freeverb by Jezar at Dreampoint
The implementation of the reverb effect is based on Freeverb.
https://music.columbia.edu/pipermail/music-dsp/2001-October/045433.html
Libraries
- array_int16
- array_math
- audio_renderer_ex
- bi_quad_filter
- binary_reader
- channel
- chorus
- dart_melty_soundfont
- envelope_stage
- generator
- generator_type
- instrument
- instrument_info
- instrument_region
- lfo
- loop_mode
- modulation_envelope
- modulator
- oscillator
- preset
- preset_info
- preset_region
- region_ex
- region_pair
- reverb
- reverb_all_pass_filter
- reverb_comb_filter
- sample_header
- sample_type
- soundfont
- soundfont_info
- soundfont_math
- soundfont_parameters
- soundfont_sample_data
- soundfont_version
- synthesizer
- synthesizer_settings
- voice
- voice_collection
- volume_envelope
- zone
- zone_info