Storm32GimbalManagerControl.parse constructor
Storm32GimbalManagerControl.parse(
- ByteData data_
Implementation
factory Storm32GimbalManagerControl.parse(ByteData data_) {
if (data_.lengthInBytes <
Storm32GimbalManagerControl.mavlinkEncodedLength) {
var len = Storm32GimbalManagerControl.mavlinkEncodedLength -
data_.lengthInBytes;
var d = data_.buffer.asUint8List() + List<int>.filled(len, 0);
data_ = Uint8List.fromList(d).buffer.asByteData();
}
var q = MavlinkMessage.asFloat32List(data_, 0, 4);
var angularVelocityX = data_.getFloat32(16, Endian.little);
var angularVelocityY = data_.getFloat32(20, Endian.little);
var angularVelocityZ = data_.getFloat32(24, Endian.little);
var deviceFlags = data_.getUint16(28, Endian.little);
var managerFlags = data_.getUint16(30, Endian.little);
var targetSystem = data_.getUint8(32);
var targetComponent = data_.getUint8(33);
var gimbalId = data_.getUint8(34);
var client = data_.getUint8(35);
return Storm32GimbalManagerControl(
q: q,
angularVelocityX: angularVelocityX,
angularVelocityY: angularVelocityY,
angularVelocityZ: angularVelocityZ,
deviceFlags: deviceFlags,
managerFlags: managerFlags,
targetSystem: targetSystem,
targetComponent: targetComponent,
gimbalId: gimbalId,
client: client);
}