ObstacleDistance3d.parse constructor
ObstacleDistance3d.parse(
- ByteData data_
Implementation
factory ObstacleDistance3d.parse(ByteData data_) {
if (data_.lengthInBytes < ObstacleDistance3d.mavlinkEncodedLength) {
var len = ObstacleDistance3d.mavlinkEncodedLength - data_.lengthInBytes;
var d = data_.buffer.asUint8List() + List<int>.filled(len, 0);
data_ = Uint8List.fromList(d).buffer.asByteData();
}
var timeBootMs = data_.getUint32(0, Endian.little);
var x = data_.getFloat32(4, Endian.little);
var y = data_.getFloat32(8, Endian.little);
var z = data_.getFloat32(12, Endian.little);
var minDistance = data_.getFloat32(16, Endian.little);
var maxDistance = data_.getFloat32(20, Endian.little);
var obstacleId = data_.getUint16(24, Endian.little);
var sensorType = data_.getUint8(26);
var frame = data_.getUint8(27);
return ObstacleDistance3d(
timeBootMs: timeBootMs,
x: x,
y: y,
z: z,
minDistance: minDistance,
maxDistance: maxDistance,
obstacleId: obstacleId,
sensorType: sensorType,
frame: frame);
}