AslctrlData.parse constructor

AslctrlData.parse(
  1. ByteData data_
)

Implementation

factory AslctrlData.parse(ByteData data_) {
  if (data_.lengthInBytes < AslctrlData.mavlinkEncodedLength) {
    var len = AslctrlData.mavlinkEncodedLength - data_.lengthInBytes;
    var d = data_.buffer.asUint8List() + List<int>.filled(len, 0);
    data_ = Uint8List.fromList(d).buffer.asByteData();
  }
  var timestamp = data_.getUint64(0, Endian.little);
  var h = data_.getFloat32(8, Endian.little);
  var href = data_.getFloat32(12, Endian.little);
  var hrefT = data_.getFloat32(16, Endian.little);
  var pitchangle = data_.getFloat32(20, Endian.little);
  var pitchangleref = data_.getFloat32(24, Endian.little);
  var q = data_.getFloat32(28, Endian.little);
  var qref = data_.getFloat32(32, Endian.little);
  var uelev = data_.getFloat32(36, Endian.little);
  var uthrot = data_.getFloat32(40, Endian.little);
  var uthrot2 = data_.getFloat32(44, Endian.little);
  var nz = data_.getFloat32(48, Endian.little);
  var airspeedref = data_.getFloat32(52, Endian.little);
  var yawangle = data_.getFloat32(56, Endian.little);
  var yawangleref = data_.getFloat32(60, Endian.little);
  var rollangle = data_.getFloat32(64, Endian.little);
  var rollangleref = data_.getFloat32(68, Endian.little);
  var p = data_.getFloat32(72, Endian.little);
  var pref = data_.getFloat32(76, Endian.little);
  var r = data_.getFloat32(80, Endian.little);
  var rref = data_.getFloat32(84, Endian.little);
  var uail = data_.getFloat32(88, Endian.little);
  var urud = data_.getFloat32(92, Endian.little);
  var aslctrlMode = data_.getUint8(96);
  var spoilersengaged = data_.getUint8(97);

  return AslctrlData(
      timestamp: timestamp,
      h: h,
      href: href,
      hrefT: hrefT,
      pitchangle: pitchangle,
      pitchangleref: pitchangleref,
      q: q,
      qref: qref,
      uelev: uelev,
      uthrot: uthrot,
      uthrot2: uthrot2,
      nz: nz,
      airspeedref: airspeedref,
      yawangle: yawangle,
      yawangleref: yawangleref,
      rollangle: rollangle,
      rollangleref: rollangleref,
      p: p,
      pref: pref,
      r: r,
      rref: rref,
      uail: uail,
      urud: urud,
      aslctrlMode: aslctrlMode,
      spoilersengaged: spoilersengaged);
}