LocalPositionNed.parse constructor

LocalPositionNed.parse(
  1. ByteData data_
)

Implementation

factory LocalPositionNed.parse(ByteData data_) {
  if (data_.lengthInBytes < LocalPositionNed.mavlinkEncodedLength) {
    var len = LocalPositionNed.mavlinkEncodedLength - data_.lengthInBytes;
    var d = data_.buffer.asUint8List() + List<int>.filled(len, 0);
    data_ = Uint8List.fromList(d).buffer.asByteData();
  }
  var timeBootMs = data_.getUint32(0, Endian.little);
  var x = data_.getFloat32(4, Endian.little);
  var y = data_.getFloat32(8, Endian.little);
  var z = data_.getFloat32(12, Endian.little);
  var vx = data_.getFloat32(16, Endian.little);
  var vy = data_.getFloat32(20, Endian.little);
  var vz = data_.getFloat32(24, Endian.little);

  return LocalPositionNed(
      timeBootMs: timeBootMs, x: x, y: y, z: z, vx: vx, vy: vy, vz: vz);
}