This one is for fun. It provides a way to expose a Route which reveals an indeterminate animated canvas.
This is meant for physics/visual simulations and demo's. If you want access to the canvas to draw something cool, this is it.
It's similar to the flutter "funvas" project, and is designed for quick and dirty graphics work. It does not provide shorthand like funvas does.
Adding to your App
DartBoardCanvasFeature to your application, it is configured to be registered multiple times under many namespaces if necessary. It binds an animated widget to a route.
showFpsOverlay enable an app decoration that will show your canvas/draw performance/fps
implementationName & namespace feature registration details
route the route this feature will expose
stateBuilder Builds the
Implementing canvas effects.
paint(Canvas, Size)to draw your thing
- EITHER Use
DartBoardCanvaFeatureto mount your Animation
- OR use
AnimatedCanvasWidgetand give it your state object.
built-in fields/getters accessible in paint()
time - The current simulation time
timeDelta - The delta time of the frame
fps - 1/timeDelta
context the active BuildContext this painter is operating in
Funvas code can be dropped in as is usually, the shorthand API is supported, and a small amount of code ported. However, we don't bring in funvas directly.
Just drop the funvas code into the paint() method.
I know it's strange to have 2 api's (e.g. time and t), but funvas is really nice, and the programming style of brevity and hacking is nicely in the spirit of this kind of graphics programming. So use the shorthand for fun, use the full names if your writing more readable code.
Ultimately, up to you.