Rotation3D class

Represents 3D rotation values around multiple axes.

Holds rotation angles for x (horizontal flip), y (vertical flip), and z (2D rotation) axes. All values are in the unit specified by Rotate3DAct.

Use x, y, z fields individually or create via constructor with only the axes you want to rotate.

Constructors

Rotation3D({double x = 0, double y = 0, double z = 0})
Creates a 3D rotation with x, y, and z angles.
const

Properties

hashCode int
The hash code for this object.
no setteroverride
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
x double
Rotation around the X-axis (horizontal flip).
final
y double
Rotation around the Y-axis (vertical flip).
final
z double
Rotation around the Z-axis (2D rotation in the plane).
final

Methods

lerpTo(Rotation3D other, double t) Rotation3D
Linearly interpolates from this rotation to other by t.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
override

Operators

operator ==(Object other) bool
The equality operator.
override

Static Methods

lerp(Rotation3D? a, Rotation3D? b, double t) Rotation3D?
Linearly interpolates between two rotations, or returns null if both are null.

Constants

zero → const Rotation3D
Zero rotation (no rotation on any axis).