CubitWrapper<TState> class

Mixed in types

Constructors

CubitWrapper(TState initialState)

Properties

hashCode int
The hash code for this object.
no setterinherited
isClosed bool
Whether the bloc is closed.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
state CubixState<TState>
The current state.
no setterinherited
stream Stream<CubixState<TState>>
The current stream of states.
no setterinherited

Methods

addError(Object error, [StackTrace? stackTrace]) → void
Reports an error which triggers onError with an optional StackTrace.
inherited
close() Future<void>
Closes the instance. This method should be called when the instance is no longer needed. Once close is called, the instance can no longer be used.
inherited
emit(CubixState<TState> state) → void
Updates the state to the provided state. emit does nothing if the state being emitted is equal to the current state.
inherited
fireOnChange(Change<CubixState<TState>> change) → void
inherited
fireOnError(Object error, StackTrace stackTrace) → void
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
on({dynamic error(Object error, StackTrace stackTrace)?, dynamic change(Change<CubixState<TState>> change)?}) → void
inherited
onChange(Change<CubixState<TState>> change) → void
Called whenever a change occurs with the given change. A change occurs when a new state is emitted. onChange is called before the state of the cubit is updated. onChange is a great spot to add logging/analytics for a specific cubit.
onError(Object error, StackTrace stackTrace) → void
Called whenever an error occurs and notifies BlocObserver.onError.
performUpdate(CubixState<TState> get(), void emit(CubixState<TState>), {TState state(TState state)?, Dispatcher? remove, Dispatcher? add, List<Dispatcher>? dispatchers, ExtraData? extra}) CubixState<TState>
inherited
toString() String
A string representation of this object.
inherited
update({TState state(TState state)?, Dispatcher? remove, Dispatcher? add, List<Dispatcher>? dispatchers, ExtraData? extra}) CubixState<TState>

Operators

operator ==(Object other) bool
The equality operator.
inherited