cubix library
Classes
-
ActionBase<
TResult, TState> - This is base class for action. An action is where to put logic to process individual task. The action supports sync/async logic
-
AsyncAction<
TResult, TState> - An action that contains async logic
- CallbackGroup
- create a gorup of callback. Once call() method is invoked, all callbacks in the group will be invoked as well
- CancelToken
-
CubitWrapper<
TState> -
Cubix<
TState> -
CubixState<
TState> - Dependency
- DependencyResolver
- An implementation of dependency injection
- Dispatcher
- A class that contains action dispatching info and methods to controller dispatching flow
- IDependency
- InitContext
-
SyncAction<
TResult, TState> -
VoidAction<
TState extends Object?> -
VoidAsyncAction<
TState> - VoidCubix
-
VoidSyncAction<
TState>
Mixins
-
CubixMixin<
TState>
Extensions
Functions
-
cancelAll<
TAction extends Object?> ([bool predicate(ActionBase)?]) → Rule - cancel all action rule
-
debounce(
[Duration duration = Duration.zero]) → Rule - debounce action dispatching in specified duration
-
droppable(
) → Rule - drop current dispatching if there is any instance of current action is dispatching
-
sequential(
) → Rule - dispatch actions sequentially
-
throttle(
Duration duration) → Rule
Typedefs
-
ActionData
= Map<
Object?, Object?> -
CreateCubix<
T extends Cubix> = T Function() -
ExtraData
= Map<
Object, Object?> - Rule = void Function(Dispatcher dispatcher, VoidCallback next)
- VoidCallback = void Function()