SCEvent enum
Constructors
- SCEvent()
-
const
Values
- connecting → const SCEvent
-
Emitted whenever the socket initiates a connection to the server. This includes reconnects.
- ready → const SCEvent
-
Emitted whenever the socket connection to the server is established and the SocketCluster handshake has completed. This includes reconnects.
- disconnect → const SCEvent
-
Emitted whenever the socket disconnects or becomes disconnected from the server. One can read the SocketClusterClient.closeCode and the SocketClusterClient.closeReason from the socket to determine the close code and reason.
- close → const SCEvent
-
Emitted when the socket is programmatically closed with a call to SocketClusterClient.close. This is triggered right before the socket closes unlike SCEvent.disconnect which is triggered right after the close is processed.
- authStateChange → const SCEvent
-
Emitted whenever the authentication state changes. The new authentication state may be read from SocketClusterClient.authState.
- connectionStateChange → const SCEvent
-
Emitted whenever the connection state changes. The new connection state may be read from SocketClusterClient.state.
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited