Change<State> class
A Change represents the change from one State
to another.
A Change consists of the currentState and nextState.
- Annotations
Constructors
- Change({required State currentState, required State nextState})
-
A Change represents the change from one
State
to another. A Change consists of the currentState and nextState.const
Properties
- currentState → State
-
The current
State
at the time of the Change.final - hashCode → int
-
The hash code for this object.
no setteroverride
- nextState → State
-
The next
State
at the time of the Change.final - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override