drawObject method
void
drawObject({
- required DrawableObject drawable,
- required Vector2 position,
- required int priority,
- bool cameraRelative = true,
Implementation
void drawObject(
{required DrawableObject drawable,
required Vector2 position,
required int priority,
bool cameraRelative = true}) {
if (drawable.hasTextureRegion) {
drawTextureRegion(
textureRegion: drawable.textureRegion!,
transform: drawable.data,
color: drawable.color,
position: position,
priority: priority,
cameraRelative: cameraRelative);
}
}