RenderSystem class Null safety

Mixed in types

Constructors

RenderSystem()

Properties

hashCode int
The hash code for this object. [...]
read-only, inherited
parameters Parameters
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
systems SystemRegistry
read-only, inherited

Methods

draw({required Drawable drawable, required Vector2 position, required int priority, bool cameraRelative = true}) → void
drawObject({required DrawableObject drawable, required Vector2 position, required int priority, bool cameraRelative = true}) → void
drawTextElement(TextElement element) → void
drawTextureRegion({required TextureRegion textureRegion, required TransformData transform, required Vector2 position, required int priority, int? color, bool cameraRelative = true}) → void
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
render(Canvas canvas) → void
toString() String
A string representation of this object. [...]
override

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited

Constants

textureSortBucketSize → const int
1000