setSingle method

void setSingle({
  1. required int priority,
  2. required TransformData data,
  3. required TextureRegion textureRegion,
  4. int? color,
  5. double dx = 0,
  6. double dy = 0,
})

Implementation

void setSingle(
    {required int priority,
    required TransformData data,
    required TextureRegion textureRegion,
    int? color,
    double dx = 0,
    double dy = 0}) {
  reset();
  phase = _getRenderPhase(priority, textureRegion.texture.sortIndex);
  single[0] = data.scos;
  single[1] = data.ssin;
  single[2] = data.tx + dx;
  single[3] = data.ty + dy;
  this.textureRegion = textureRegion;
  this.color = color;
  empty = false;
}