setSingle method
void
setSingle({
- required int priority,
- required TransformData data,
- required TextureRegion textureRegion,
- int? color,
- double dx = 0,
- double dy = 0,
Implementation
void setSingle(
{required int priority,
required TransformData data,
required TextureRegion textureRegion,
int? color,
double dx = 0,
double dy = 0}) {
reset();
phase = _getRenderPhase(priority, textureRegion.texture.sortIndex);
single[0] = data.scos;
single[1] = data.ssin;
single[2] = data.tx + dx;
single[3] = data.ty + dy;
this.textureRegion = textureRegion;
this.color = color;
empty = false;
}