setRaw method

void setRaw({
  1. required int priority,
  2. required Float32List data,
  3. required TextureRegion textureRegion,
  4. int? color,
})

Implementation

void setRaw(
    {required int priority,
    required Float32List data,
    required TextureRegion textureRegion,
    int? color}) {
  reset();
  phase = _getRenderPhase(priority, textureRegion.texture.sortIndex);
  raw = data;
  this.textureRegion = textureRegion;
  this.color = color;
  empty = false;
}