setRaw method
void
setRaw({
- required int priority,
- required Float32List data,
- required TextureRegion textureRegion,
- int? color,
Implementation
void setRaw(
{required int priority,
required Float32List data,
required TextureRegion textureRegion,
int? color}) {
reset();
phase = _getRenderPhase(priority, textureRegion.texture.sortIndex);
raw = data;
this.textureRegion = textureRegion;
this.color = color;
empty = false;
}