FactorySystem class
Methods
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buildSprite(TextureRegion textureRegion, int priority, {bool cameraRelative = true, double rotation = 0.0, double scale = 1.0, double opacity = 1.0})
→ SceneObject
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noSuchMethod(Invocation invocation)
→ dynamic
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Invoked when a nonexistent method or property is accessed.
inherited
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spawnSprite(TextureRegion textureRegion, int priority, {bool cameraRelative = true, double rotation = 0.0, double scale = 1.0, double opacity = 1.0})
→ SceneObject
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spawnTextureRegionsFromLine({required String fileName, required int tileSize, required int count})
→ List<TextureRegion>
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toString()
→ String
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A string representation of this object.
inherited