SceneObject class
- Inheritance
-
- Object
- BaseObject
- ObjectManager<
Component> - SceneObject
Constructors
- SceneObject({Vector2? position})
Properties
- additionsDirty ↔ bool
-
getter/setter pairinherited
- concreteCount → int
-
no setterinherited
- count → int
-
no setterinherited
- destroyOnDeactivation ↔ bool
-
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- height ↔ double
-
getter/setter pair
- isVisible → bool
-
no setter
- position → Vector2
-
final
- removalsDirty ↔ bool
-
getter/setter pairinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- scene ↔ Scene?
-
getter/setter pair
- visible ← bool
-
no getter
- width ↔ double
-
getter/setter pair
Methods
-
add(
Component object) → void -
inherited
-
commitUpdates(
) → void -
inherited
-
destroy(
) → void -
findByType<
E extends BaseObject> () → E? -
inherited
-
findComponentByName(
String name) → Component? -
getAdditionsArray(
) → List< Component> -
inherited
-
getAt(
int index) → Component -
inherited
-
getCenteredPositionX(
) → double -
getCenteredPositionY(
) → double -
getObjects(
) → SortedList< Component> -
inherited
-
getRemovalsArray(
) → List< Component> -
inherited
-
hide(
) → void -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
remove(
Component object) → void -
inherited
-
removeAll(
) → void -
inherited
-
reset(
) → void -
override
-
setPosition(
double x, double y) → void -
show(
) → void -
spawn(
) → void -
toString(
) → String -
A string representation of this object.
override
-
update(
double deltaTime, BaseObject parent) → void -
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited