CameraSystem class Null safety

Mixed in types

Constructors

CameraSystem()

Properties

cameraPosition Vector2
read-only
focusPosition Vector2
read-only
hashCode int
The hash code for this object. [...]
read-only, inherited
parameters Parameters
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
systems SystemRegistry
read-only, inherited
target SceneObject?
read-only

Methods

applyBounds(Vector2 focalPosition, Vector2 cameraPosition) → void
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
reset() → void
setTarget(SceneObject target, {dynamic useWorldBounds = true}) → void
toString() String
A string representation of this object. [...]
override
update(double deltaTime) → void
visibleAtPosition(Vector2 position) bool

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited

Constants

interpolateToTargetTime → const double
1.0
maxInterpolateToTargetDistance → const double
1000.0