CameraSystem class
- Mixed in types
Constructors
Properties
- cameraPosition → Vector2
-
no setter
- focusPosition → Vector2
-
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- parameters → Parameters
-
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- systems → SystemRegistry
-
no setterinherited
- target → SceneObject?
-
no setter
Methods
-
applyBounds(
Vector2 focalPosition, Vector2 cameraPosition) → void -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
reset(
) → void -
setTarget(
SceneObject target, {dynamic useWorldBounds = true}) → void -
toString(
) → String -
A string representation of this object.
override
-
update(
double deltaTime) → void -
visibleAtPosition(
Vector2 position) → bool
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
- interpolateToTargetTime → const double
- maxInterpolateToTargetDistance → const double