NSAnimationDelegate class interface

NSAnimationDelegate

Implementers

Constructors

NSAnimationDelegate.castFrom(ObjCObjectBase other)
Constructs a NSAnimationDelegate that points to the same underlying object as other.
NSAnimationDelegate.castFromPointer(Pointer<ObjCObject> other, {bool retain = false, bool release = false})
Constructs a NSAnimationDelegate that wraps the given raw object pointer.

Properties

hashCode → int
The hash code for this object.
no setterinherited
ref → ObjCObjectRef
finalinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Properties

$protocol → Protocol
Returns the objc.Protocol object for this protocol.
no setter
animation_didReachProgressMark_ → ObjCProtocolListenableMethod<void Function(NSAnimation, DartNSAnimationProgress)>
animation:didReachProgressMark:
final
animation_valueForProgress_ → ObjCProtocolMethod<double Function(NSAnimation, DartNSAnimationProgress)>
animation:valueForProgress:
final
animationDidEnd_ → ObjCProtocolListenableMethod<void Function(NSAnimation)>
animationDidEnd:
final
animationDidStop_ → ObjCProtocolListenableMethod<void Function(NSAnimation)>
animationDidStop:
final
animationShouldStart_ → ObjCProtocolMethod<bool Function(NSAnimation)>
animationShouldStart:
final

Static Methods

addToBuilder(ObjCProtocolBuilder builder, {bool animationShouldStart_(NSAnimation)?, void animationDidStop_(NSAnimation)?, void animationDidEnd_(NSAnimation)?, double animation_valueForProgress_(NSAnimation, DartNSAnimationProgress)?, void animation_didReachProgressMark_(NSAnimation, DartNSAnimationProgress)?, bool $keepIsolateAlive = true}) → void
Adds the implementation of the NSAnimationDelegate protocol to an existing objc.ObjCProtocolBuilder.
addToBuilderAsBlocking(ObjCProtocolBuilder builder, {bool animationShouldStart_(NSAnimation)?, void animationDidStop_(NSAnimation)?, void animationDidEnd_(NSAnimation)?, double animation_valueForProgress_(NSAnimation, DartNSAnimationProgress)?, void animation_didReachProgressMark_(NSAnimation, DartNSAnimationProgress)?, bool $keepIsolateAlive = true}) → void
Adds the implementation of the NSAnimationDelegate protocol to an existing objc.ObjCProtocolBuilder. All methods that can be implemented as blocking listeners will be.
addToBuilderAsListener(ObjCProtocolBuilder builder, {bool animationShouldStart_(NSAnimation)?, void animationDidStop_(NSAnimation)?, void animationDidEnd_(NSAnimation)?, double animation_valueForProgress_(NSAnimation, DartNSAnimationProgress)?, void animation_didReachProgressMark_(NSAnimation, DartNSAnimationProgress)?, bool $keepIsolateAlive = true}) → void
Adds the implementation of the NSAnimationDelegate protocol to an existing objc.ObjCProtocolBuilder. All methods that can be implemented as listeners will be.
conformsTo(ObjCObjectBase obj) → bool
Returns whether obj is an instance of NSAnimationDelegate.
implement({bool animationShouldStart_(NSAnimation)?, void animationDidStop_(NSAnimation)?, void animationDidEnd_(NSAnimation)?, double animation_valueForProgress_(NSAnimation, DartNSAnimationProgress)?, void animation_didReachProgressMark_(NSAnimation, DartNSAnimationProgress)?, bool $keepIsolateAlive = true}) → NSAnimationDelegate
Builds an object that implements the NSAnimationDelegate protocol. To implement multiple protocols, use addToBuilder or objc.ObjCProtocolBuilder directly.
implementAsBlocking({bool animationShouldStart_(NSAnimation)?, void animationDidStop_(NSAnimation)?, void animationDidEnd_(NSAnimation)?, double animation_valueForProgress_(NSAnimation, DartNSAnimationProgress)?, void animation_didReachProgressMark_(NSAnimation, DartNSAnimationProgress)?, bool $keepIsolateAlive = true}) → NSAnimationDelegate
Builds an object that implements the NSAnimationDelegate protocol. To implement multiple protocols, use addToBuilder or objc.ObjCProtocolBuilder directly. All methods that can be implemented as blocking listeners will be.
implementAsListener({bool animationShouldStart_(NSAnimation)?, void animationDidStop_(NSAnimation)?, void animationDidEnd_(NSAnimation)?, double animation_valueForProgress_(NSAnimation, DartNSAnimationProgress)?, void animation_didReachProgressMark_(NSAnimation, DartNSAnimationProgress)?, bool $keepIsolateAlive = true}) → NSAnimationDelegate
Builds an object that implements the NSAnimationDelegate protocol. To implement multiple protocols, use addToBuilder or objc.ObjCProtocolBuilder directly. All methods that can be implemented as listeners will be.