MakeStarMaterial static method

Material MakeStarMaterial(
  1. ChronosGL cgl, [
  2. double size = 1000.0
])

Implementation

static Material MakeStarMaterial(ChronosGL cgl, [double size = 1000.0]) {
  return Material.Transparent("stars", BlendEquationMix)
    ..SetUniform(uTexture, createParticleTexture(cgl))
    ..SetUniform(uPointSize, size);
}