StdVertexShaderWithTextureForwardString top-level constant

String const StdVertexShaderWithTextureForwardString

Implementation

const String StdVertexShaderWithTextureForwardString = """
void main() {
  gl_Position = ${uPerspectiveViewMatrix} *
                ${uModelMatrix} *
                vec4(${aPosition}, 1.0);
  ${vTexUV} = ${aTexUV};
}
""";