StdVertexShaderWithTextureForwardString top-level constant
String
const StdVertexShaderWithTextureForwardString
Implementation
const String StdVertexShaderWithTextureForwardString = """
void main() {
gl_Position = ${uPerspectiveViewMatrix} *
${uModelMatrix} *
vec4(${aPosition}, 1.0);
${vTexUV} = ${aTexUV};
}
""";