clearStencilBuffer property
Implementation
void set clearStencilBuffer(bool clear) {
if (clear)
_clear_mode |= GL_STENCIL_BUFFER_BIT;
else
_clear_mode &= ~GL_STENCIL_BUFFER_BIT;
}
void set clearStencilBuffer(bool clear) {
if (clear)
_clear_mode |= GL_STENCIL_BUFFER_BIT;
else
_clear_mode &= ~GL_STENCIL_BUFFER_BIT;
}