clearDepthBuffer property
Implementation
void set clearDepthBuffer(bool clear) {
if (clear)
_clear_mode |= GL_DEPTH_BUFFER_BIT;
else
_clear_mode &= ~GL_DEPTH_BUFFER_BIT;
}
void set clearDepthBuffer(bool clear) {
if (clear)
_clear_mode |= GL_DEPTH_BUFFER_BIT;
else
_clear_mode &= ~GL_DEPTH_BUFFER_BIT;
}