RenderPhase constructor

RenderPhase(
  1. String name,
  2. ChronosGL _cgl, [
  3. Framebuffer? framebuffer
])

Implementation

RenderPhase(String name, this._cgl, [Framebuffer? framebuffer])
    : _framebuffer = framebuffer != null ? framebuffer : Framebuffer.Screen(_cgl),
      super(name);