animate method
void
animate(
- double elapsed
)
Implementation
void animate(double elapsed) {
if (mouse.currentlyPressedButton(Mouse.LEFT) ||
mouse.currentlyPressedButton(Mouse.MIDDLE)) {
//azimuth += e.movement.x*0.01;
//polar += e.movement.y*0.01;
azimuth += mouse.moveDeltaX * 0.01;
polar += mouse.moveDeltaY * 0.01;
}
if (keyboard.currentlyPressedKey(Keyboard.LEFT)) {
azimuth += (0.03);
} else if (keyboard.currentlyPressedKey(Keyboard.RIGHT)) {
azimuth -= (0.03);
}
if (keyboard.currentlyPressedKey(Keyboard.UP)) {
polar += (0.03);
} else if (keyboard.currentlyPressedKey(Keyboard.DOWN)) {
polar -= (0.03);
}
if (keyboard.currentlyPressedKey(Keyboard.PAGEUP)) {
_radius *= 0.99;
} else if (keyboard.currentlyPressedKey(Keyboard.PAGEDOWN)) {
_radius *= 1.01;
}
if (keyboard.currentlyPressedKey(Keyboard.SPACE)) {
azimuth = 0.0;
polar = 0.0;
}
double d = mouse.wheelDeltaY.toDouble() * mouseWheelFactor;
if (_radius - d > 0) _radius -= d;
polar = polar.clamp(-Math.pi / 2 + 0.1, Math.pi / 2 - 0.1);
setPosFromSpherical(_radius, azimuth, polar);
addPosFromVec(_lookAtPos);
lookAt(_lookAtPos);
rollLeft(roll);
keyboard.AfterFrameCleanup();
mouse.AfterFrameCleanup();
}