texSubImage2D method

void texSubImage2D(
  1. int target,
  2. int level,
  3. int x,
  4. int y,
  5. int w,
  6. int h,
  7. int format,
  8. int type,
  9. dynamic data,
)

Implementation

void texSubImage2D(int target, int level, int x, int y, int w, int h,
    int format, int type, dynamic data) {
  _gl.texSubImage2D(target, level, x, y, w, h, format, type, data);
}