framebufferTexture2D method

void framebufferTexture2D(
  1. int target,
  2. int attachment,
  3. int textarget,
  4. GlTexture texture,
  5. int level,
)

Implementation

void framebufferTexture2D(
    int target, int attachment, int textarget, GlTexture texture, int level) {
  _gl.framebufferTexture2D(target, attachment, textarget, texture, level);
}