bindBufferBase method

void bindBufferBase(
  1. int kind,
  2. int offset,
  3. GlBuffer? buffer
)

Implementation

void bindBufferBase(int kind, int offset, GlBuffer? buffer) {
  // in case buffer is still bound
  // _gl.bindBuffer(GL_ARRAY_BUFFER, null);
  _gl.bindBufferBase(kind, offset, buffer);
}