CompileWholeProgram method
Implementation
GlProgram CompileWholeProgram(String vertShaderText, String fragShaderText,
List<String> transformVarying) {
GlProgram program = _gl.createProgram();
GlShader vs = _CompileShader(_gl, GL_VERTEX_SHADER, vertShaderText);
_gl.attachShader(program, vs);
// delete shader vs?
GlShader fs = _CompileShader(_gl, GL_FRAGMENT_SHADER, fragShaderText);
_gl.attachShader(program, fs);
// delete shader fs?
if (transformVarying.length > 0) {
_gl.transformFeedbackVaryings(
program, transformVarying, GL_INTERLEAVED_ATTRIBS);
}
_gl.linkProgram(program);
if (!_gl.getProgramParameter(program, GL_LINK_STATUS)) {
throw _gl.getProgramInfoLog(program);
}
return program;
}