ChronosGL constructor
ChronosGL(})
Implementation
ChronosGL(this._canvas,
{bool preserveDrawingBuffer = false,
bool faceCulling = false,
bool antialiasing = true}) {
Map<String, Object> attributes = {
"alpha": false,
"depth": true,
"stencil": true,
"antialias": antialiasing,
"premultipliedAlpha": true,
"preserveDrawingBuffer": preserveDrawingBuffer,
"failIfMajorPerformanceCaveat": false,
};
_gl = _canvas.getContext("webgl2", attributes);
if (_gl == null) {
throw Exception(NO_WEBGL_MESSAGE);
}
dynamic actual = _gl.getContextAttributes();
LogInfo("ChronosGL Config: ${actual}");
_gl.clearColor(0.0, 0.0, 0.0, 1.0);
_gl.enable(GL_DEPTH_TEST);
if (faceCulling) {
_gl.enable(GL_CULL_FACE);
}
}