BlendEquationStandard top-level property
Implementation
final TheBlendEquation BlendEquationStandard =
TheBlendEquation(GL_FUNC_ADD, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
final TheBlendEquation BlendEquationStandard =
TheBlendEquation(GL_FUNC_ADD, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);