AnimatedSkeleton class
represents a Skeleton ready to be used for skinning.
Constructors
- AnimatedSkeleton(int length)
Properties
-
globalTransforms
→ List<
Matrix4> -
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
skinningTransforms
→ List<
Matrix4> -
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited