TreeMapTileType enum
Tiling algorithm, which is the way to divide a region into subregions of specified areas, in a treemap.
- dice - Renders rectangles in dice layout.
- slice - Renders rectangles in slice layout.
- sliceDice - Renders rectangles in slice-and-dice layout.
- squarified - Renders rectangles such that their aspect-ratios approach one as close as possible.
Values
- dice → const TreeMapTileType
- slice → const TreeMapTileType
- sliceDice → const TreeMapTileType
- squarified → const TreeMapTileType
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
TreeMapTileType> - A constant List of the values in this enum, in order of their declaration.