TreeMapTileType enum

Tiling algorithm, which is the way to divide a region into subregions of specified areas, in a treemap.

  • dice - Renders rectangles in dice layout.
  • slice - Renders rectangles in slice layout.
  • sliceDice - Renders rectangles in slice-and-dice layout.
  • squarified - Renders rectangles such that their aspect-ratios approach one as close as possible.
Inheritance

Constructors

TreeMapTileType()
const

Values

dice → const TreeMapTileType
slice → const TreeMapTileType
sliceDice → const TreeMapTileType
squarified → const TreeMapTileType

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<TreeMapTileType>
A constant List of the values in this enum, in order of their declaration.