CedarPolicy class abstract
Constructors
-
CedarPolicy({required CedarPolicyEffect effect, required CedarPolicyPrincipal principal, required CedarPolicyAction action, required CedarPolicyResource resource, List<
CedarPolicyCondition> conditions = const [], Map<String, String> ? annotations}) -
factory
- CedarPolicy.build([void updates(CedarPolicyBuilder)])
-
factory
-
CedarPolicy.fromJson(Map<
String, dynamic> json) -
factory
Properties
- action → CedarPolicyAction
-
no setter
-
annotations
→ BuiltMap<
String, String> ? -
no setter
-
conditions
→ BuiltList<
CedarPolicyCondition> -
no setter
- effect → CedarPolicyEffect
-
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- isTemplate → bool
-
no setter
- principal → CedarPolicyPrincipal
-
no setter
- resource → CedarPolicyResource
-
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
rebuild(
dynamic updates(CedarPolicyBuilder)) → CedarPolicy -
Rebuilds the instance.
inherited
-
toBuilder(
) → CedarPolicyBuilder -
Converts the instance to a builder
B
.inherited -
toJson(
) → Map< String, Object?> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
-
serializer
→ Serializer<
CedarPolicy> -
no setter