CarpenterCommandState class final
Immutable observable availability and execution state for a command.
Visibility, enabled state, execution phase, and the latest error are kept separate so presentation surfaces can distinguish unavailable, hidden, running, and failed commands without inferring state from callbacks.
- Annotations
Constructors
- CarpenterCommandState({CarpenterCommandVisibility visibility = CarpenterCommandVisibility.visible, bool enabled = true, String? disabledReason, CarpenterCommandExecution execution = CarpenterCommandExecution.idle, Object? error})
-
Creates command state with visible, enabled, idle defaults.
const
Properties
- disabledReason → String?
-
Optional user-facing reason explaining why an unavailable command is disabled.
final
- enabled → bool
-
Whether the command may currently be invoked.
final
- error → Object?
-
Error retained from the latest failed invocation, otherwise
null.final - execution → CarpenterCommandExecution
-
Current execution phase for the command.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- visibility → CarpenterCommandVisibility
-
Whether the command is visible to presentation surfaces.
final
Methods
-
copyWith(
{CarpenterCommandVisibility? visibility, bool? enabled, String? disabledReason, CarpenterCommandExecution? execution, Object? error, bool clearDisabledReason = false, bool clearError = false}) → CarpenterCommandState - Returns a state copy, preserving nullable values unless their corresponding clear flag is set.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited