Mutation class
Describes a single transition of the navigation tree.
A Mutation captures both the originalState (before the change) and the targetState (after the change). It is emitted to observers for logging and debugging, and does not itself perform the transition.
- Annotations
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setteroverride
- originalState → RouteNode
-
The state before the mutation.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- targetState → RouteNode
-
The state after the mutation.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override