applyEdit abstract method

ElementId? applyEdit(
  1. EditorEdit edit
)

Executes a persistent canonical scene edit.

Use this directly for structural, multi-node, or custom operations that are not represented by a rt.CanvasFieldKey.

Registered-field editing should use commitField or updateField so the field's canonical FieldCodec read/write policy is not bypassed.

Implementation

rt.ElementId? applyEdit(EditorEdit edit);